Campaign |
---|
AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The most unswerving of all elementals are the ones born from the earth. Such large elementals carry the strength of easily ten men each, but their true function are living fortresses, defending lines of troops with their uncompromising and sturdy rock-skin. Earth elementals are capable of withstanding barrages of blows before finally collapsing into shambles of stones, returning back to the earth.
After their summoning from the Abyss, earth elementals are imbued with regenerative abilities by their summoners to improve them as living shields, thus expanding their lifespans and their services to their masters.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Dimensional Gate |
---|---|
Advances to: | Earth Avatar |
Cost: | 15 |
HP: | 40 |
Movement: | 4 |
XP: | 35 |
Level: | 1 |
Alignment: | neutral |
ID | I8 Ak_Elemental_earth |
Abilities: | regenerates, steadfast |
hit impact | 6 - 3 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | 10% |
impact | 0% |
fire | 10% |
cold | 10% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 60% |
Coastal Reef | 2 | 30% |
Deep Water | - | 30% |
Flat | 1 | 40% |
Forest | 1 | 40% |
Frozen | 2 | 40% |
Hills | 1 | 60% |
Impassable | - | 60% |
Mountains | 1 | 60% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 40% |
Shallow Water | 3 | 30% |
Swamp | 3 | 30% |
Unwalkable | - | 60% |
Village | 1 | 60% |